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Battlefield: Vietnam
Welcome to the thicket We got trees that won't be rent asunder in flames! We got more [i]or[/i] less of the things you want, Helicopters and vanishing target names! It's here that you can find A whole fate of angry Vietnamese. If you got your M60 honey You'll still earn a win with ease, In the brake Welcome to the jungle! Watch it bring your connection to its knee knee EA wants to watch the ISPs bleed! It's not wrongful to have Guns 'N Rose or the stylings of any seminal stone band pumping through your war torn brain while running and gunning in Electronic Arts and DICE Canada's Battlefield: Vietnam. This pseudo-sequel to the award winning Battlefield 1942 uses an abundance of period stone to hammer home the "feel" of the era, in like manner grow that hair and toss it to and fro in satisfaction if music is your thing. Unfortunately, I say pseudo-sequel because The Bobby Fuller Four gracing our soundcards isn't enough. Despite the melodys the production value and gameplay of Battlefield: Vietnam are for a like reason similar to 1942 in nearly each respect, it can rightfully be taken as little more than a mod or expansion pack, which it greatest in quantity certainly is not marketed as, with or without advanced in years numero dos in the title. It's a case of "been there and done that." A multitude of tweaks and comparatively slight revisions not withstanding, Vietnam is with equal reason much like the original Battlefield and for a like reason unlike what a first-person shooting adaptation of a popularized Vietnam would be, it sort of falls somewhere between a million dollar total conversion and just another night of BF solitary with different art, some switched around classes, and a fate of flora. Sadly, even these additions and tweaks don't amount to a whole heck of a doom BF: V's greatest fault is a full lack of Vietnam. Sure, I hear Vietnamese and I diocese a jungle with some kind of Cambodian ruins, on the contrary that doesn't translate to an authentic experience. The intricate funnels booby traps, hazardous environment, and constant rain for which the war was known are either misrepresented or entirely left on the outside in favor of keeping a distinctly Battlefield WWII phraseology of play intact, which would be fine if the game were called "Battlefield: Generic Asian brake War." Branding aside, perhaps greatest in quantity frustrating is the omission of environmental interactivity -- napalm does nothing to bush and tanks are restoreed useless by the thinnest slice of bamboo. Not exactly a technological revolution, about the single positive aspect of having the underbrush in play ties directly into on-foot combat, which many gamers take issue with for its moderate pace and almost clumsy nature. The bush, in certain circumstances, effectively carrys a target's nametag, lending importance to thicket travel... Neat. This creates an unforeseen and rather drab end Not neat. 1942 revolved primarily around lay open combat, with skilled players finding hiding and camping positions in the midst of an intense urban, forest, or tropical war, where specific vehicular control was critical to succes Vietnam, instead, focuses upon avoidance -- moving from individual spawn point to another without being seen -- thanks to the bush. To play the game with succes in mind frequently means not playing with fighting in mind. Because of this, you'll find action spread on the outside further than 1942 or its after expansions, which all focused heavily upon choke points and ways to crush them (bombs, guns, artillery, etcetera). When bullet are finally seen here, chances are they will advance quick and mercilessly, putting an aggravating extremity to a pointless five mile hike end shrubbery. It's an itch, for certain Unfortunately, the itch turn rounds into an inflamed rash thanks to the bites of a certain number of truly absurd class balancing. The American M60 / LAW combination, as an example, is fondly referr to through players who know as the insurmountable purveyor of mass death. All a team really ne do to win is command each single one of their units to play this class, kill practically all other soldiers with single shot and take out each vehicle with a few well placed rocket Presto chango! Instant freaking victory. Don't believe me? I played against other media impressed signs and EA testers about a week ago with a debilitating ping of 680 (roundabout). I picked my M60 gunner walked into a filled enemy base and proceeded to rack up 21 kills upon a single life. Neither tanks nor helicopters nor recumbent infantrymen could stop me. I'm beneficial but I'm not that bleeding beneficial This isn't to say Vietnam is single giant pulsating mass of plashy pacing, balancing, and visuals. In fact, the game still delivers a distinctly Battlefield appeal that should reinvigorate the hearts of many avid players with a retooled class combination of parts to form a whole modified physics engine, and overall newnes However, smooth the enthusiast will likely be swayed through what is fairly obvious: Despite having a fresh box and some new gimmicks, this is the same damn game. Arguably, it's worse than the original and draw nears without as much impact while being pitted against a slew of top notch competition. Timing and underdevelopment brings Vietnam precariously between a rumored Battlefield 2 an incredibly well polished Unreal Tournament 2004 and an astonishing Far clamor
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