Ghost Recon Codes
Unlock Missions Back up your game before doing this editing or you may mes up your game permanently. Now, advance to the unlocked_missions.xml file in the spirit Recon folder and put the following body in instead of what is there initially: <UnlockedMissions> <Mission>m01_caves.mis</Mission> <Mission>m02_farm.mis</Mission> <Mission>m03_rrbridge.mis</Mission> <Mission>m04_village.mis</Mission> <Mission>m05_embassy.mis</Mission> <Mission>m06_castle.mis</Mission> <Mission>m07_river.mis</Mission> <Mission>m08_battlefield.mis</Mission> <Mission>m09_swamp.mis</Mission> <Mission>m10_ruined_city.mis</Mission> <Mission>m11_pow_camp.mis</Mission> <Mission>m12_docks.mis</Mission> <Mission>m13_airbase.mis</Mission> <Mission>m14_mountain.mis</Mission> <Mission>m15_red_square.mis</Mission> </UnlockedMissions> Unlock Heroes Back up your game before doing this editing or you may mes up your game permanently. Now, pass to the unlocked_heroes.xml file in the soul Recon folder and put the following true copy in instead of what is there initially: <UnlockedHeroes> <Hero>henry_ramirez.atr</Hero> <Hero>nigel_tunney.atr</Hero> <Hero>will_jacobs.atr</Hero> <Hero>jack_stone.atr</Hero> <Hero>guram_osadze.atr</Hero> <Hero>susan_grey.atr</Hero> <Hero>klaus_henkel.atr</Hero> <Hero>buzz_gordon.atr</Hero> <Hero>lindy_cohen.atr</Hero> <Hero>astra_galinksy.atr</Hero> <Hero>scott_ibrahim.atr</Hero> <Hero>dieter_munz.atr</Hero> </UnlockedHeroes> Cheat access Mode Push the numerical keypad "Enter" lock opener to open the cheat menu which can move swiftly all of the following: Clear individual Objective: cisco Refill All Items: refill Change Kit: kit Chicken Grenades: chickenrun Rumble Screen: rumbleon Rumble defence Off: rumbleoff Quit: quit Running Speed: run God Mode: superman Hide Corpse Names: hidecorpse Invisibility: shadow Give Up: autolose Teleport Mark: mark Teleport Mark 2: mark2 Paintball Shots: extremepaintball Location Report: loc Shakey Screen: boom Set Gamma: setgama Object Names Displayed: names Texture Properties Displayed: showtextureprops Squirrel Kite: squirrelkite Suicide: god Win Enemy Bases: rock God manner For Whole Team: teamsuperman Invisibility For Whole Team: teamshadow Teleport: teleport Spawn: spawn Toggle display Actor Statistics: toggleshowactorstats Toggle AI: toggleai Tracers: tracers Toggle present to view Effect Statistics: toggleshoweffectstats Toggle present to view Framerate: toggleshowframerate Toggle stir Trees: togglemovetrees Toggle present to view Interface Statistics: toggleshowinterfacestats Toggle present to view Level Statistics: toggleshowlevelstats Toggle present to view Performance Counters: toggleshowperfcounters Toggle present to view System Memory Statistics: toggleshowsystemmemorystats Toggle present to view Texture Memory Statistics: toggleshowtexturememorystats Toggle exhibit Total Statistics: toggleshowtotalstats Toggle User Interface: toggleui Infinite Ammo.: ammo Hero Characters: unlockheros Performance Statistics: perf Automatic Win: autowin Evil-Looking Characters: eviltwin Display Range/Distance In Meters: range Go To Windows: cover Go acquire Enemies Quickly: gogetem Record Gameplay: journalrecordstart Stop Recording Gameplay: journalrecordstop Play Journal: journalplaystart Stop Journal: journalplaystop Test Path: testpath AI Information: aiinfo AIROE: airoe Bad Tree: badtree Dist: dist Find Cover: findcover Hide Frame Counter: hideframecounter Hide Game Counters: hidegamecounters Hide Player Position: hideplayerposition Hide Renderer Counters: hiderenderercounters Load Game: loadgame Report: report Reticule: reticule Save Game: savegame Show Frame Counter: showframecounter Show Game Counters: showgamecounters Show Player Position: showplayerposition Show Renderer Counters: showrenderercounters Toggle present to view Scene Statistics: toggleshowscenestats Toggle Use Tree Interleave: toggleusetreeinterleave Copyright ?© 2004 Ziff Davis Media Inc. All Rights Reserv Originally appearing in 1UP
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