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Ghost Recon Codes

Unlock Missions


Back up your game before doing this editing or you may mes up your game permanently. Now, advance to the unlocked_missions.xml file in the spirit Recon folder and put the following body in instead of what is there initially:


<UnlockedMissions>

<Mission>m01_caves.mis</Mission>

<Mission>m02_farm.mis</Mission>

<Mission>m03_rrbridge.mis</Mission>

<Mission>m04_village.mis</Mission>

<Mission>m05_embassy.mis</Mission>

<Mission>m06_castle.mis</Mission>

<Mission>m07_river.mis</Mission>

<Mission>m08_battlefield.mis</Mission>

<Mission>m09_swamp.mis</Mission>

<Mission>m10_ruined_city.mis</Mission>

<Mission>m11_pow_camp.mis</Mission>

<Mission>m12_docks.mis</Mission>

<Mission>m13_airbase.mis</Mission>

<Mission>m14_mountain.mis</Mission>

<Mission>m15_red_square.mis</Mission>

</UnlockedMissions>


Unlock Heroes




Back up your game before doing this editing or you may mes up your game permanently. Now, pass to the unlocked_heroes.xml file in the soul Recon folder and put the following true copy in instead of what is there initially:


<UnlockedHeroes>

<Hero>henry_ramirez.atr</Hero>

<Hero>nigel_tunney.atr</Hero>

<Hero>will_jacobs.atr</Hero>

<Hero>jack_stone.atr</Hero>

<Hero>guram_osadze.atr</Hero>

<Hero>susan_grey.atr</Hero>

<Hero>klaus_henkel.atr</Hero>

<Hero>buzz_gordon.atr</Hero>

<Hero>lindy_cohen.atr</Hero>

<Hero>astra_galinksy.atr</Hero>

<Hero>scott_ibrahim.atr</Hero>

<Hero>dieter_munz.atr</Hero>

</UnlockedHeroes>


Cheat access Mode


Push the numerical keypad "Enter" lock opener to open the cheat menu which can move swiftly all of the following:


Clear individual Objective: cisco


Refill All Items: refill


Change Kit: kit


Chicken Grenades: chickenrun


Rumble Screen: rumbleon


Rumble defence Off: rumbleoff


Quit: quit


Running Speed: run


God Mode: superman


Hide Corpse Names: hidecorpse


Invisibility: shadow


Give Up: autolose


Teleport Mark: mark


Teleport Mark 2: mark2


Paintball Shots: extremepaintball


Location Report: loc


Shakey Screen: boom


Set Gamma: setgama


Object Names Displayed: names


Texture Properties Displayed: showtextureprops


Squirrel Kite: squirrelkite


Suicide: god


Win Enemy Bases: rock


God manner For Whole Team: teamsuperman


Invisibility For Whole Team: teamshadow


Teleport: teleport


Spawn: spawn


Toggle display Actor Statistics: toggleshowactorstats


Toggle AI: toggleai


Tracers: tracers


Toggle present to view Effect Statistics: toggleshoweffectstats


Toggle present to view Framerate: toggleshowframerate


Toggle stir Trees: togglemovetrees


Toggle present to view Interface Statistics: toggleshowinterfacestats


Toggle present to view Level Statistics: toggleshowlevelstats


Toggle present to view Performance Counters: toggleshowperfcounters


Toggle present to view System Memory Statistics: toggleshowsystemmemorystats


Toggle present to view Texture Memory Statistics: toggleshowtexturememorystats


Toggle exhibit Total Statistics: toggleshowtotalstats


Toggle User Interface: toggleui


Infinite Ammo.: ammo


Hero Characters: unlockheros


Performance Statistics: perf


Automatic Win: autowin


Evil-Looking Characters: eviltwin


Display Range/Distance In Meters: range


Go To Windows: cover


Go acquire Enemies Quickly: gogetem


Record Gameplay: journalrecordstart


Stop Recording Gameplay: journalrecordstop


Play Journal: journalplaystart


Stop Journal: journalplaystop


Test Path: testpath


AI Information: aiinfo


AIROE: airoe


Bad Tree: badtree


Dist: dist


Find Cover: findcover


Hide Frame Counter: hideframecounter


Hide Game Counters: hidegamecounters


Hide Player Position: hideplayerposition


Hide Renderer Counters: hiderenderercounters


Load Game: loadgame


Report: report


Reticule: reticule


Save Game: savegame


Show Frame Counter: showframecounter


Show Game Counters: showgamecounters


Show Player Position: showplayerposition


Show Renderer Counters: showrenderercounters


Toggle present to view Scene Statistics: toggleshowscenestats


Toggle Use Tree Interleave: toggleusetreeinterleave

Copyright ?© 2004 Ziff Davis Media Inc. All Rights Reserv Originally appearing in 1UP



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